About This GameWelcome to your new line of work, pilot.TUNNEL DIVERS is an online free to play action game featuring futuristic space fighters that are specialized in destroying hordes of robots in enclosed spaces. With plenty of ships and weapons, claustrophobia won't be the most dangerous thing in the tunnels. TUNNEL DIVERS is free to play and has no pay-to-win attached. Play online with your friends and against other pilots without feeling disadvantaged because you didn't pay for any DLC. The only one who should be paying are the suits from TAC-CORP! TUNNEL DIVERS is a lightning fast twin stick shooter, you need to keep your ship on the move while combating hordes of robots or enemy players. Only those with the best reflexes and aim can come out as the top pilot. Play cooperatively with your friends in Gauntlet, run the flag in Capture the Flag or just slaughter your enemies in Dogfight mode. More game modes on the way. Looking for a challenge? Experience a fully designed single player campaign, with 20 unique hand-made missions and 4 different boss fights. With full ship loadout customization, you can spec your ship to speedrun each mission, or to barely scrap by passing the extra challenging superior performance review. Vaporize your enemies with powerful weaponry, from long range laser guns to destructive miniature nuclear bombs. Completely customize how your ship of choice is loaded out with weapons and special modules that can give you an edge in a fight. Earn money by completing matches and unlock more and more equipment. Whether it's a single player mission made by a friend or a competitive multiplayer map made by a stranger, Workshop implementation allows you join matches with player made maps, even if you haven't downloaded the files yourself yet. Enjoy the musical talent of Gergely Kovács, who composed a full soundtrack for the game. a09c17d780
English
tunnel divers gameplay. fait divers tunnel sous la manche. diversion tunnel construction. diversion tunnel design. tunnel divers. tunnel diversion dam. diversion tunnel hydraulic design. diversified tunnel shutters. tunnel diversion. diversion tunnel plugging. diversified tunnel doors. tunnel divers steam how does spas make a living off of purely making f2p games. Using a game maker game it well is really good for one TUNNEL DIVERS v0.9.1 is now available:
Dev Log. TUNNEL DIVERS v1.0.1 is now available:
- Added a Dialogue toggle option, which will hide character dialogue but still require the player to wait for dialogue to finish so logic gates can still work - Added a Dialogue Volume option, which will adjust the volume of the beeping when a character is talking. - Fixed some objects being displayed in the wrong colors due to a bug in Game Maker Studio - Fixed an instance where two music tracks would play at once in multiplayer - Removed the TUNNEL SERVER feature. This can be re-enabled when this game has an audience.. TUNNEL EDITOR: - Fixed being able to move objects around from behind the level editor menu. TUNNEL DIVERS v0.1.0 is now available: This is a big update! So I'll just go through some of the high lights.
Voice Chat. TUNNEL DIVERS v0.1.1 is now available:
Dev Log. Early Access Dev Log #2:
This weekend I started making a new game mode called Tunnel Ball. If you've seen the gif, you probably already know what it's like. Here it is: https://i.imgur.com/jvQhRB4.gifv If you're not entirely clear, don't worry I'll explain how it'll work. In Tunnel Ball, the objective is to get the green ball into the enemy's goal. You can focus on trying to keep enemies off the ball by fighting them, or getting hte ball into the goal yourself. You can shoot the ball and bump into it to make it move. For the map editor, I could've made some boring goal objects that had 1 purpose, but instead I made a trigger area specifically for the tunnel ball, and if a ball enters those trigger areas they can enable logic gates. I made a "Score Goal" logic gate you can attach to it for a typical Tunnel Ball map, but with this trigger area you can also use tunnel balls in Mission maps for puzzles and stuff. My main concern with this mode will be lag obviously, I've tested a bit with a poor network environment and hitting the ball around can be.. unsatisfying since it will have a delay. It works well obviously when you have a healthy connection to the server, but that's not always the case with actual players. There will also be one more game mode on the way, which will similar to Survival mode. You'll be able to play it in single player and with co-op. That's all I'll tease about that for now. I'll also try to add more weapons/ships/modules along the way, but I'm not going to force it if I don't have any good ideas. I appreciate everyones weapon/item ideas but I'm a bit weird with that sort of feedback because it feels like I'm "stealing" the idea from the player. But I dunno keep em coming because maybe it'll spark something more original for me. I think we're getting closer to release, as after all of that, I'll only need to finish the campaign. That itself will take a while, especially since my creativity for single player levels is pretty dull. I would like to add an rcon system for servers before release, but I think I should release, test for networking problems and then add it otherwise it'll just make the networking headache worse. If you remember, I made a post about the lack of players, but I deleted it because I suppose I was too forthcoming about it. I'd still like to addendum here about it, so like I said before an Early Access release isn't a full Steam release since you don't get on the front page. On actual release day, it will show up on the front page of the store and that should bring in a crowd (hopefully). That's all from me, thanks for your continued support. -S. A Tunnel Divers gather is now starting!: Come join the US server if you want to help test the multiplayer. I'll be playing for the next hour or so, depends on how many people join.. TUNNEL DIVERS v0.8.0 is now available:
Dev Log. TUNNEL DIVERS v0.0.4 is now available:
- Fire weapons now leave behind flames that can catch ships on fire and explode when contacted by the Fuel module - The Thunder Arc projectile now bounces off of walls (this includes the pulsar module!) - Increased Thunder Arc's damage - Increased Thunder Arc's range - Removed the EMP Stun from the Thunder Arc - Increased Spread Blaster's damage - Increased Pulse Missile's damage - Espionage mode now more properly supports multiple super computers - Decreased the super computer's Espionage health back to the Campaign's value - Super computers no longer regenerate health in Espionage mode - Reworked Yuzil Copper Mine map (esp1.tmap) - Removed Research Station Omega (esp2.tmap) - Removed "Team Defense" espionage mode option from the level editor, team 2 (Foxtrot) will now always be on defense - Alarm system, security camera and laser are now enabled for Espionage mode, see the map manual for more details. - You can now "deactivate" super computers, see the map manual for more details. - Every weapon, ship and module should now have dialogue when you bring it into the test area from the TAC-CORP Armory. Let me know if I forgot one.. A Tunnel Divers gather is now starting!: The gather is starting! Please come join "[US] Spasman's Server" in the server list if you want to help playtest the multiplayer. If it's somehow full (I don't think it will be), then just join one of the other servers and I'm sure others will follow. The point of this is to play with eachother, not just with me. I probably spectate most of the time anyhow. I'm going to start doing this almost every weekend, so if you missed today don't feel bad. We have a discord server, so come join if you want to be up to date on gathers: https://discord.gg/XARR493 Thanks for your support! - S. TUNNEL DIVERS v0.8.1 is now available:
Dev log
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